I decided that the previously posted campaign turns 1-7 have amounted to Act 1 - The Messenger's Satchel.
Act 2 opens with a Quest (a self paced multi-part mission) which was rolled in turn 7.
The lore and happenings in this little section of the world is really starting to explode! Some of the supporting documentation still has holes. But the stories in the turn descriptions themselves are complete.
Here are the highlights:
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The company was asked to retrieve an "ingredient" from a monster lair. |
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The lair was a wraith's haunted mausoleum. |
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Some scattered treasures were searched while the wraith was away hunting the living. |
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The wraith returned but was no match for the company |
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Brother Benniard reveals himself as a Ghastalker, an ancient order of undead hunters. He is now Benniard Duskwalker. |
The rest of the multipart quest will involve supporting the Ghastalker Order as they counter the necromancer Yaegrax who is attempting to free himself from his vault prison.
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